Great article on Open-World Game Design

Destructoid has a post up about the problems with open-world game design and how games continue to do the same things over and over again. Even Red Dead Redemption follows some of the same errors. The article urges the design of truely open world mission types where players can make up their own solutions instead of just following a linear, planned path. Great read!

Open-world mission design is awful, let’s fix it – Destructoid

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About Jonathan Frye

Ph.D. student at NYU. Game researcher. Game Design/Usability/Theory nerd. Research focus on psychology of players. RA for Games for Learning Institute. View all posts by Jonathan Frye

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