Destructoid has a post up about the problems with open-world game design and how games continue to do the same things over and over again. Even Red Dead Redemption follows some of the same errors. The article urges the design of truely open world mission types where players can make up their own solutions instead of just following a linear, planned path. Great read!
May 24, 2010
Great article on Open-World Game Design
About Jonathan Frye
Ph.D. student at NYU. Game researcher. Game Design/Usability/Theory nerd. Research focus on psychology of players. RA for Games for Learning Institute. View all posts by Jonathan Frye
This entry was posted on Monday, May 24th, 2010 at 5:35 pm and tagged with design, Red Dead Redemption and posted in Commercial, Design. You can follow any responses to this entry through the RSS 2.0 feed.
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