Author Archives: Jonathan Frye

About Jonathan Frye

Ph.D. student at NYU. Game researcher. Game Design/Usability/Theory nerd. Research focus on psychology of players. RA for Games for Learning Institute.

Player Profiles: the Complete Dissertation

So I recently graduated an I can now make my finished dissertation available to the public. I know some people are going to wonder about the games that I made as part of Study 2. I will be posting videos with side by side comparisons of the Competitor and Fantasizer versions as soon as I get a chance. Otherwise, here is a good resource if you ever need something to help you sleep 🙂 Abstract below and a link to the pdf at the bottom.

VIDEO GAME PLAYER PROFILES:

BRIDGING INDUSTRY, GAME STUDIES AND SOCIAL SCIENCE PERSPECTIVES

Abstract

For decades, game designers and game studies experts have largely sought to understand video game players through a lens of experience and observation. Meanwhile, social science research has focused on the empirical understanding of video game players using a variety of psychological constructs. This study focuses on the creation and evaluation of Player Profiles, a theoretical framework which builds upon both the experience and knowledge of game designers and game studies academics with the empirical research of social scientists. This bridge establishes seven different Player Profiles: Competitor, Explorer, Socializer, Challenger/ Achiever, Escaper, and Stimulation Seeker. Two studies are presented, investigating the validity of the Player Profile Framework and examining its potential use in game design to increase learning and engagement in educational games for adolescents. A large scale survey of adults and small scale survey of adolescents were conducted. Participants completed validated measures of goal orientation, personality aspects, and video game uses and gratification. Additional questionnaires included the Player Profile Questionnaire (PPQ) and a measure of preferred video game features. A model-based cluster analysis of the adult sample revealed implications for cultural differences in player profiles as well as indications that players exhibit multiple player profiles. Analysis of the PPQ establishes the first significant empirical link between game design experience and the psychological constructs examined, also revealing a consistency between adolescents and adults. A second study asked adolescents from study 1 to play two learning games, each featuring prominent game design features intended for a specific profile, Competitor or Fantasizer. Although results were mixed, players who met the criteria for the Fantasizer profile scored significantly higher on the posttest of the Force Fantasy game than those who did not. Results establish the potential of the Player Profile Framework and create a foundation for future research.

 

Frye_Dissertation_Video Game Player Profiles

 

 

 

Feedback and Questions Certainly Welcome.


Media and Games Network (MAGNET) coming to NYU

Media and Games Network (MAGNET) coming to NYU

NYU is creating a new space where all their game related students and faculty can work together. It really is amazing. When I was taking classes, I would have to take some with Steinhardt, some with Tisch, and volunteer at the Game Innovation Lab in Brooklyn to try and get as much game related coursework and research coursework as I could. Now, it will all be in one place. Here is a great article about the new collaboration, including a quote from me!


NYU to Open Media and Games Network in Brooklyn

NYU is going to creating a game research heaven in Brooklyn. Wish this had existed before I started but I am excited for the possibilities. Great to see research, design, game studies, and learning all in one place.

NYU to Open Media and Games Network in Brooklyn.


Violent Video Games Review on Kotaku

Violent Video Games Review on Kotaku

I wanted to take the time to write a bit about violent games research, as I have read a ton of the research (including most of Bushman’s and Ferguson’s works) and written numerous literature reviews on the subject. But honestly, I am sick of it, sick of having to explain it, and tired of people going crazy over violent video games. However, anyone that is interested, here is a good place to go and learn.

My opinion on the subject as a psychologist (formerly in schools) and game researcher:

Violent video games are a risk factor. Combined with a lot of other risk factors like trait hostiliy, mental illness, abuse, substance use, family problems, etc., it can contribute to violence. For the average person, it has virtually no negative effect whatsoever.

Link to article


Gamasutra – League of Legends: Changing bad player behavior with neuroscience

League of Legends

League of Legends (Photo credit: Wikipedia)

I had to post this. It is great seeing other psychologists getting to exhibit their craft in video games in a positive way. I think more and more game dev teams will start hiring psychologists not only for player modeling, but for design expertise as well.

Gamasutra – News – League of Legends: Changing bad player behavior with neuroscience.

 


Game Analytics Book Coming out in February

 

There is a new book coming out called Game Analytics: Maximizing the Value of Player Data. I am actually a co-author on one of the chapters about using game metrics for learning. The book should be great and is one of the first to tackle game metrics so comprehensively.

 

Game Analytics.


Dissertation Research: Part 1

So I finally have part 1 of my dissertation study on Player Profiles, the online adult survey, ready to go.  If you wish to participate and help me out, please go to the link below. It takes about 15-20 minutes and there are no risks associated with participation.

Player Profile Survey