In a recent dissertation, Petri Lankoski looks at character driven game design and how this approach affects players and engagement. The study also looks at various design patterns and how character aspects can strengthen overall design. In a recent review, I discussed Katherine Isbister’s book on making better characters and these writings seem to go together fairly well. While I do not necessarily agree with the lack of quantitative data collection, Petri’s dissertation is worth the read. I tend to prefer a more mixed-methods approach, but this dissertation serves as foundation for future research.
May 21, 2010
Character-Driven Game Design
About Jonathan Frye
Ph.D. student at NYU. Game researcher. Game Design/Usability/Theory nerd. Research focus on psychology of players. RA for Games for Learning Institute. View all posts by Jonathan Frye
This entry was posted on Friday, May 21st, 2010 at 2:02 pm and tagged with characters, design, Lankoski, qualitative, research and posted in Design, Research, Theory. You can follow any responses to this entry through the RSS 2.0 feed.
- It's as if the people of Westeros elected the Night King... 8 months ago
- Looking for mobile gamers for a research study at work. Just involves some online surveys, pays $100 games.immersyve.com 2 years ago
- Co-op gaming is a smart way to teach, says new research sbn.to/HNNrCD via @Polygon 3 years ago
- Impressions: Heroes Of The Storm Steals BlizzCon rockpapershotgun.com/2013/11/10/imp…) 3 years ago
- Gabriel Knight is coming back: Jane Jensen's classic point-n-click adventure game is getting an HD r kotaku.com/gabriel-knight… 3 years ago