Vitae

EDUCATION                                                              

NEW YORK UNIVERSITY

Doctorate of Philosophy in Administration, Leadership and Technology

Program in Educational Communications and Technology            expected 2012

JAMES MADISON UNIVERSITY

Educational Specialist Degree in School Psychology            August 2007

JAMES MADISON UNIVERSITY

Master of Arts in School Psychology                                                August 2005

UNIVERSITY OF CENTRAL FLORIDA

Bachelor of Science in Psychology                                                May 2004

 

Employment                                                                     

Technology Coordinator                                    2011 to Present

Consortium for Research and Evaluation of Advanced Technologies in Education

Responsible for researching and coordinating purchase and installation of equipment, storage and maintenance of research data, training of research assistants on the use of equipment, and technology-based services for a large research group.

Research Assistant                                                August 2008 to Present

New York University Games for Learning Institute

Research Assistant for project funded by Microsoft Research to investigate the use of video games for educational purposes. Responsibilities included: designing research experiments, formulating methodology, devising video capture setups for game and player video feeds, running playtesting and experimental sessions with middle school students, data collection, working on multi-disciplinary teams, and evaluation and design of educational games.

 

School Psychologist                                                July 2007 to June 2008

Norfolk Public Schools

Full-Time School Psychology Position working in an Urban School System. Responsible for an elementary school and a middle school. Responsibilities include: comprehensive cognitive and psychoeducational evaluations, Student Support Team meetings, developing FBAs and BIPs, collaboratively consulting with teachers, developing school-wide and individual interventions, individual and group therapy, Standards and Practices in Assessment Committee, and parent/teacher education.

 

Graduate Assistant                                                August 2004 to May 2006

James Madison University

20hrs/week. Responsibilities included: installation of new and used computer equipment and software, troubleshooting and maintenance of computer equipment and networks, and managing department inventory and surplus of old equipment.

Research Assistant                                                February 2003 to August 2004

NAVAIR Orlando TSD

20-30 hrs/week. Responsibilities included:  running an experiment on trust in automation, scheduling participants, literature reviews, IRB proposals, data collection, data analysis, multidisciplinary team meetings, and task analyses, design of team training programs, usability analysis, evaluation and design of user interfaces, and a range of technology-based services.

 

ReSEARCH                                                                            

EXPERIMENTAL RESEARCH                        2008-Present

Games for Learning Institute

Field-based mixed methods research investigating the design of digital games that are engaging, fun, and have measurable learning outcomes. Research includes the creation and evaluation of design patterns, game development, assessing learner interaction with games, use of psychophysiological measures in games, and evaluating and revising gaming research techniques.

EXPERIMENTAL RESEARH                        Present

Doctoral Dissertation. The purpose of the proposed study is to investigate the possible links between theoretical positions held by video game designers and theorists with empirical studies from social science that focus on the motivations and in-game behavior of video game players in order to establish a set of player profiles. Research consists of a large scale survey study to be analyzed using cluster analysis as well as an experimental study in which the manipulation of design elements pertaining to profiles are assessed.

 

EXPERIMENTAL RESEARCH                        2006-2007

Educational Specialist Thesis. Research project designed to study the socialization, personality traits, and habits of adult video game players. Participants were compared based on type of video game preferred: single player, multiplayer, local area network, online multiplayer, and mass multiplayer.

b

RESEARCH                                                            2003-2004

Advance Interface Design & Training Capability project. This project focused on the development of training for current weapons control system operators for tomahawk missles. Duties included: task analyses, user interface critiques, design heuristics analysis, developing performance measures, literature reviews, team meetings, and submitting papers summarizing results for the Office of Naval Research.

EXPERIMENTAL RESEARCH                        2003

Conducted research on individuals’ trust in automation. Duties included: recruiting participants, scheduling, training participants to use the Naval Surface Fire Support Assistant and Jane’s Fleet Command, running participants through a scripted scenario, recording data, managing participant’s payment/extra credit, data entry and analysis using Microsoft Excell and SPSS, and reviewing study write-ups.

Projects & Games                                                       

Noobs vs Leets (goal orientation version)

Producer/Project Lead/Researcher – A puzzle game designed to teach geometry to middle school students.

 

Noobs vs Leets (knowledge version)

Game Designer/Level Designer/Researcher – A puzzle game designed to teach geometry to middle school students.

 

Scoop!

Experiment design/data analyst – Experiment on the use of power pose research in a learning game

 

Wriggle

Data analyst – Experiment using a research prototype Wii game on the use of movement on learning and affect

 

Mission to Planet 429

Game/Educational Design Consultant – 3d adventure/puzzle game designed to teach simple machines and enhance literacy skills in elementary school.

 

Essence

Game Designer/Level Designer/Producer – multiplayer first person shooter developed by a five person team using Unity3d.

 

Factor Reactor

Research Assistant/Game design consultant – Experiment on learning difference based on solo, collaborative, and competitive play in a math fluency game.

 

REALCME

Consultant: Game Designer/Data Analyzer – online continuing medical education.

Tactical Tomahawk Weapons Control System (TTWCS)

Research Assistant/ Usability Evaluation – design of trainer tools for the tactical tomahawk weapons control system.

 

Papers                                                                            

Plass, J. L., Homer, B. D., Chang, Y., Frye, J., Kaczetow, W., Isbister, K., & Perlin, K. (Forthcoming). Metrics to Assess Learning and Measure Learner Variables in Simulations and Games. In El-Nasr, M. S., Canossa, A., Drachen, A., & Isbister, K. (Eds.) Game Telemetry and Metrics: Maximizing the Value of your Data.

Frye, J. (2007). A new era of video games: An examination of single player to mass multiplayer and everything in-between. Unpublished education specialist thesis, James Madison University, Virginia.

Astwood, R. S., Bradley, K., Buff, W., Frye, J., Holness, D. O., Pharmer, J. A. (2003). Evaluation of User Profiles for Current and Future Tomahawk Weapon Control System Operators (Submitted to SPAWAR SSD as part of the Office of Naval Research Advanced Interface Design & Training Capability project). Orlando, FL: NAVAIR Orlando Training Systems Division.

Holness, D.O., Astwood, R.S., Frye, J. & Pharmer, J.A. (2004). High Performing Teams:Considerations for CSTT/ATG Team Development. (Submitted to SPAWAR SSD as part of the Office of Naval Research Advanced Interface Design & Training Capability project). Orlando, FL: NAVAIR Orlando Training Systems Division.

Holness, D.O., Astwood, R.S., Frye, J. & Pharmer, J.A. (2004). An Analysis of Potential Transition Candidates for Tomahawk Training. (Submitted to SPAWAR SSD as part of the Office of Naval Research Advanced Interface Design & Training Capability project). Orlando, FL: NAVAIR Orlando Training Systems Division.

Holness, D. O., Astwood, R. S., Frye, J., & Pharmer, J. A. (2004). Developing CSTT trainers: Theoretical considerations. (Submitted to SPAWAR SSD as part of the Office of Naval Research Advanced Interface Design & Training Capability project). Orlando, FL: NAVAIR Orlando Training Systems Division.

Conference Papers & PRESENTATIONS                    

Hayward, E. O.(Presenter),  Frye, J. (Presenter), Huang, T., Biles, M.,  Homer, B. D., & Plass, J. L. (2012). An Experimental Investigation of the Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game. Presented at the Fifth Annual Subway Summit on Cognition and Education Research

Isbister, K. (Presenter), Schwekendiek, U., & Frye, J. (2011). Wriggle: An Exploration of Emotional and Social Effects of Movement. Works in progress presented at the meeting of the ACM CHI Conference on Human Factors in Computing Systems.

Plass, J.(Presenter), Homer, B., Milne, C., Frye, J., Huang, T., & Zeng, Z. (2010). Design Patterns for Effective Educational Games. Presented at the meeting of the American Educational Research Association (AERA), Denver, CO.

Plass, J.(Presenter), Homer, B., Milne, C., Frye, J., Huang, T., & Zeng, Z. (2010). Designing and Measuring Engagement in Educational Games. Presented at the meeting of the American Educational Research Association (AERA), Denver, CO.

Frye, J. (Presenter), (2009) A New Era of Video Games: Who is Playing and Why?.Presented for the Consortium for Research and Evaluation of Advanced Technologies in Education. New York University

Frye, J. (Presenter), (2007) A New Era of Video Games: Who is Playing and Why?.Presented for the James Madison University Department of Graduate Psychology Annual Symposium in Research and Practice

 

Teaching Experience                                  

Guest Speaker: Narrative in Video Games

Narrative, Digital Media, and Learning, New York University

Guest Lecture: Serious Games

Simulations and Games for Education, New York University

Teacher’s Assistant (2009 & 2011)

Simulations and Games for Education, New York University

Guest Lecture: Narrative and Play

         Simulations and Games for Education, New York University

Guest Lecture: Video Game Usability

Game Design, New York University

Advertisements

One response to “Vitae

  • reg frye

    am most impressed with site, but it does not seem to be up dated.

    interesting site, will follow your growth with special eyes.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: